A sweeping novel about friendship, creativity, and loss disguised as a story about making video games.
Buy bookTomorrow and Tomorrow and Tomorrow follows childhood friends Sam, Sadie, and Marx as they create a groundbreaking video game in their twenties, then navigate the complex aftermath of sudden success. Zevin crafts an ambitious novel that uses gaming as a lens to explore deeper questions about art, identity, and human connection.
This book will particularly appeal to readers who enjoy character-driven literary fiction with contemporary settings, especially those with any interest in gaming culture or creative industries. Zevin writes with genuine affection for video games without requiring extensive gaming knowledge from readers. The novel works equally well for those who've never touched a controller and those who understand every reference to Super Mario Bros. and Final Fantasy.
The strength lies in Zevin's nuanced portrayal of friendship's evolution over decades. Sam and Sadie's relationship feels authentic in its messiness—marked by creative collaboration, romantic tension, misunderstandings, and the weight of shared trauma. Marx serves as both mediator and fully realized character with his own arc. Zevin excels at showing how success can strain relationships and how creative partnerships require constant negotiation of ego and vision.
The novel's exploration of identity feels particularly strong. Sam's Korean-American heritage and his relationship with his grandmother, Sadie's experience as a woman in male-dominated gaming culture, and Marx's working-class background all inform their perspectives without feeling heavy-handed. Zevin weaves these elements naturally into the larger narrative about ambition and belonging.
However, the book's scope sometimes works against it. At nearly 400 pages, certain sections drag, particularly in the middle third where the characters' success leads to somewhat repetitive conflicts. The pacing feels uneven—rushing through some pivotal moments while lingering too long on others. Some readers may find the gaming industry details occasionally overwhelming, despite Zevin's efforts at accessibility.
The novel's emotional climax feels earned but devastating, and Zevin doesn't shy away from exploring grief and guilt. Readers seeking lighter fare should be prepared for genuine heartbreak alongside the moments of joy and creative triumph.
Skip this if you prefer plot-driven narratives, dislike books about creative industries, or want something with faster pacing. This is literary fiction that takes its time developing relationships and themes rather than rushing toward dramatic plot points.
That's the general verdict — find out if Tomorrow and Tomorrow and Tomorrow matches YOUR taste.
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